Shandiin Yazzie Woodward

︎ shandiin@subliminalgaming.com

A multidisciplinary artist and art director who specialises in stylized art. Has a broad skill set that includes 2D and 3D video game art, visual development, and UI/UX. A senior artist with 10 years of experience as an indie developer alongside a seasoned 15+ year career in graphic and multimedia design.

SKILLS


Art direction, Concept art, Character design, 2D art, 3D art, UI/UX, Multi-platform design, Graphic design, Animation
Unity 3D, Blender, Figma, Illustrator, Photoshop, After Effects, Amplify Shader, Flatkit
Indigenous and Diné focused Cultural consultation︎, Sensitivity reading



EXPERIENCE


Subliminal
2015 - Present
Co-Founder, Art Director


Established a visually recognisable studio style and lead a small remote team in designing and producing art assets for multiple award winning titles. Utilised a wide skill set in 2D and 3D art, concept art, animation, UI/UX, and graphic design to create cohesive visual direction and impactful game branding. Worked with hands-on experience to create games from start to finish and was involved with designing gameplay, mechanics, and levels. Built and managed relationships with various clients to develop the style and vision for digital interactives and games.
Meow Wolf
2016 - 2019
Lead Web Designer


Created a digital presence in line with the unique artistic vision of Meow Wolf’s physical exhibits. Designed a versatile mobile first website and user ticketing experience that was used across multiple projects and exhibit locations. Used a broad set of multimedia skills including graphic design, web branding, UI/UX, motion graphics, and animation to lead a team in creating and maintaining a cohesive and functional aesthetic.




PROJECTS


Button City: Soccer Days
Subliminal Gaming
2025 [In development] | Art Director, Lead Artist

Expanded the Button City universe with artwork consistent to the original Button City’s cozy style. Created UI and UX for new experiences that were in line with Button City’s aesthetic and visual language. Designed content that supported a new story and gameplay with additional characters, action based soccer animations, and an art pipeline for character customization.

Jared’s Journey
Meow Wolf 
2023 | Art Director, Creative Director

Translated the Meow Wolf creative experience and narrative from the award winning Grapevine, TX location into an elevated digital interactive. Directed the creative vision and designed an experimental gameplay experience for the arcade game installation. Lead a small remote team in producing stylized art assets, animation, and VFX in line with the established Meow Wolf design aesthetic. Produced visually impactful 3D environments and built Timeline driven Unity scenes.

Magic: The Gathering - Outlaws of Thunder Junction
Wizards of the Coast
2023 | Cultural Consultant

Supported the WotC team in their focus on cultural representation, sensitivity, and accuracy through reviewing and providing feedback on playing cards, world guides, concept art, and creative material. Consulted the team in pre-production by providing cultural reference materials and participating in research group creative panels.

Button City
Subliminal Gaming
2021 | Art Director, Lead Artist

Created a cozy stylized aesthetic for an award winning indie game. Used a wide skill set in 3D art, animation, concept art, VFX, and UI/UX to lead a small team in creating a cohesive and recognizable visual style for Button City. Designed colorful and intuitive UI for a multiple platform release. Worked hands-on to design, model, and animate a cast of charming characters. Modeled environments and built levels in Unity to craft a colorful and engaging game world.

[Unannounced Title]
Wizards of the Coast
2020 | World building, Concept art, Cultural Consultant

Wrote a world guide in line with the project's universe that detailed history, culture, magic systems, key characters and locations, with a priority in indigenous cultural representation and sensitivity. Illustrated concept art plates of motifs and environmental graphic silhouettes to enhance the project’s world building.

Sky Pets
Subliminal Gaming
2015 | Lead Artist, Level Designer

Designed the game’s art direction and visual style, featuring colorful 2D vector graphics, 4 unique worlds, and a character creation system. Created a cohesive game experience through a wide skill set in 2D art, animation, VFX, and UI/UX production. Designed and built 36+ playable tile based levels in Unity.

OTHER PROJECTS


Anima Interactive
2024 | Art Consultant on Take Us North
2023 | Art Director on Unannounced Title

Riggs Ward
2024 | Graphic design, Motion graphics
GDC Independent Games Summit
2022 | Speaker
Refract Studio
2022 | Concept art, 3D character art
Code Coven Elevate Program
2020 | Participant

AWARDS


Games for Change: Diverse Voices, New Stories Challenge 2024 | Challenge Winner
She Plays Games 100
2022
TGA Future Class
2021
imagineNATIVE
2020 | Official Selection
imagineNATIVE
2015 | Best Digital Media


VOLUNTEER


Albuquerque Game Developers Guild Co-Founder
Global Game Jam Site  Organizer
NM Game Jam Organizer

EDUCATION

University of New Mexico
Focus in Fine Arts and Art History


Shandiin Yazzie Woodward
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